Friday, April 6, 2012

PAX East: Day 1

Today was really enjoyable.

We started off waiting in line.  It seems like that's what you do at these things.  It turns out the line was for the escalator downstairs.  It turned out to be the wrong line.  We needed a different line.  A longer line.  One that, we were told, lead off into the keynote room.

It did.  Eventually.  If I ever come back, I'm bringing a little portable chair.  And probably a camelback.

This is what the keynote room looked like:



(The empty chairs eventually filled in).

The keynote was given by Jordan Mechner. I had never heard of the dude before, but it turns out he designed one of the first games I ever got addicted to: Karateka.  He talked a lot about his journey through the gaming industry.  Neat stuff.

After that, I wandered around the expo floor.  It's big.  Maybe even bigger than the SC12 show floor.

Once my friend got out of some panel or another, we tried out a couple of games.

The first, Gladiators, appeared to be in pre-release, beta form.  The dice were normal dice, with paper faces.  The mechanics were interesting, but a little confusing.   You could tell the guy demoing it knew them well, but he wasn't the best at explaining them.


From PAX East 2012


It looks like it could be a fun game once it's released.

Next we played some Dragon Dice.  I've seen these around, but never played before.

I really enjoyed this game.  The mechanics are actually pretty simple.  The hardest part was figuring out what all the different symbols meant!  Otherwise, it really is a pretty simple concept, but seems to have a lot of potential to be very fun.  I may actually pick some up while here at the show.


From PAX East 2012


I am tired of writing, will try to finish my summary tomorrow.  For now, here's a special little treat...




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